![]() ![]() Which means, yes, some textures that could be 2 to 4 times lighter in file size. The Caucasus textures are all 8Bit DDS, and not the huge and problematic 32bit DDS (which Taz successfully rectified with the mod I mentioned).īut, for example, there are still too many DXT5 DDS format textures that could be DXT1 DDS (these are half the file size!), and there's the odd texture that could be smaller too. So, all DCS maps have a few negatives with the format/size of textures too, fortunately not as bad as with the Core and Liveries (much better situation with Maps). If you mean adopting similar solutions of those into this mod, well hmmm. If you mean using the CGTC mod with Taz Optimized Textures mod, then by all means, use them. Is there any way to combine this awesome and beautiful mod with VRAM savings? I just did a couple of test fights, but I believe Taz techniques treat VRAM better, key for VR. ![]()
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